

New and improved AI means that all enemies will exhibit a more diverse behaviour set, providing improved combat challenges for the player. Startling enemy encounters - encounter fierce animal and supernatural enemies, wolves, bears, crocodiles, horrific monsters and the T Rex. Explore uncharted and mysterious worlds - enter into strange, undiscovered lands and solve their deepest, darkest mysteries, open doors to new realms, uncover great rewards and unearth secrets to Lara's past. Crystal's latest technology allows the environments to take on a breath taking new quality. The dynamic world allows multiple playthrough options and also opens up new places and ways to explore. Includes classic environments from the original Tomb Raider as never experienced before - Crystal Dynamics latest technology allows you to fluidly manoeuvre Lara using her latest moves and gear, through all the worlds from the original Peru, Greece, Egypt and more. Play the living Lara Croft, the world's greatest action heroine of all time - use all of Lara's guile, athleticism and gadgets in her quest to conquer the unknown and uncover ancient artifacts. Celebrate and commemorate ten years of Tomb Raider and Lara Croft with Tomb Raider: Anniversary, an entirely new gameplay experience inspired by the first ever Tomb Raider adventure. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artefact known only as the Scion right up to today's technology standards and will offer gamers a completely new gameplay experience. Inspired by the original Tomb Raider video game Lara Croft Tomb Raider: Anniversary faithfully preserves the elements which made the original Tomb Raider game such a classic. In tribute to this and to celebrate and commemorate the continuing development of the Tomb Raider franchise and its central character, Crystal Dynamics are developing a new Tomb Raider adventure for Lara. Tomb Raider defined the PlayStation and changed the way that people played games. The original Tomb Raider sold over seven million copies and is still heralded as an absolute classic and one of the best action adventure games ever.

Furthermore, gamers were also presented with a unique, female human playable character with which they could become emotionally attached, Lara Croft. The 3D game design, controls and graphics were truly ground breaking for their time. As a result, large sections of the game (particularly in Paris) were drastically cut down in scale or removed entirely in order to meet the deadline, and play testing – of the control system in particular – was truncated.In 1996, the original Tomb Raider was launched.
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Core had developed each game of the series since its inception.Īn interview with members of Core Design in the August 2006 issue of Edge magazine saw the developers claim that the game was rushed to release by Eidos in order to meet quarterly financial targets, despite it not being completed. The amount of criticism the game provoked caused the series’ publishers, Eidos Interactive, to replace developer Core Design with Crystal Dynamics who developed the latest three episodes of the series. For example, in the final encounter between Lara and the overall perpetrator, they appear to recognize each other–without it ever being previously established that either even knew of the other.Ĭriticisms also concerned the lack of actual tombs in the game as the majority of action takes place in large, urban environments (such as a nightclub), as well as abandoning Lara’s trademark akimbo pistols and other aspects of the series (although dual pistols are amongst the hidden features that never made it to release, they can be used with cheats). Tomb Raider - The Angel of Darkness Restoration Project Endorsements 46 Unique DLs - Total DLs - Total views - Version 1.2. While it was not the first (or last) game to suffer such abridgment, the results were especially jarring and confusing. The overall result suggested that the development of The Angel of Darkness had been rushed, despite numerous delays prior to its release to possibly improve the final product difficult-to-overlook plot inconsistencies (or leaps) and frequent continuity errors added to the belief that significant ‘cuts’ were made from the original design.
